Adventure, 32 pages, Perfect Bound
Eurich Gunshoff IV, Count of Kleaves, is beset by powerful enemies. The King to the north has laid waste the Count's holdings beyond the Tot River, and even now threatens the Count's river castles. Only the coming winter holds the King at bay, giving the Count precious little time to muster his strength.
The people of Kleaves worship the gods of the south, and it is to the south that the Count turns for help, striking a bargain with the powerful King of Kaymor. In exchange for a certain precious gift, the Kayomarese promise to aid Eurich and his people, but it is Eurich's charge to deliver the prize. He can spare few troops, and with northern spies all about, he cannot be too careful.
He sets the prize in a wagon in a caravan. To escort the caravan, the Count calls upon those who dwell upon the fringes of society: adventurers who seek fame, gold and glory. The escorts are charged to cross the wilderness and deliver the wagons safely, traversing a road is fraught with danger. Walls of stone block the road and winter upon the open plains carries dangers beyond the biting cold. But the end of the journey promises fire without comfort.
Giant's Rapture offers overland travel, dungeons, and intrigue pitting the character's wits against the open road and one another. Designed as a Tourney Adventure, Giant's Rapture contains three escapades: A Stone's Wager, Winter's Promise, and Trial by Fire.